Artstation Artstation Challenge Beneath The Waves Finals In
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Artstation Artstation Challenge Beneath The Waves Finals In Final submissions of my lineup for this year´s challenge. process thread is here: artstation contests beneath the waves challenges 33 submissions. For the environment design portion of the beneath the waves challenge, challengers had to create two environments that fit within the theme of a world beneath the waves. for each environment design, a callout sheet containing elements that make up the final rendered environment was also required. as these are mainly inspirational pieces.
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Timo Hilger Artstation Challenge Beneath The Waves Finals In In the beneath the waves creature character design challenge, participants had the daunting task of creating 10 underwater designs: 5 humanoids and 5 creatures. each humanoid character had to tell their own story with their clothing, adornments, and gestures and each creature had to serve purpose in the story and draw inspiration from the real world. see […]. The beneath the waves challenge is now open – and this time with a brand new props category in the concept phase! as usual, the artists taking part in phase 2 of the challenge will be allowed to choose a concept from the first phase to base their submission on. this time around, we’re challenging artists to imagine an aquatic realm. My entry for artstation challenge beneath the waves. i decided to go for more freshwater inspired designs because i thought this challenge is going to be saturated with marine inspired ones. For the film vfx character portion of the beneath the waves challenge, participants were tasked with producing a rendered aquatic character with no paintovers. strong composition, modeling, texturing and lighting were the main judging criteria to evaluate the entries. see all beneath the waves film vfx character submissions. we chatted with winners frédéric arsenault, hamish mitchell, and.
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Timo Hilger Artstation Challenge Beneath The Waves Finals In My entry for artstation challenge beneath the waves. i decided to go for more freshwater inspired designs because i thought this challenge is going to be saturated with marine inspired ones. For the film vfx character portion of the beneath the waves challenge, participants were tasked with producing a rendered aquatic character with no paintovers. strong composition, modeling, texturing and lighting were the main judging criteria to evaluate the entries. see all beneath the waves film vfx character submissions. we chatted with winners frédéric arsenault, hamish mitchell, and. This was quite challenging road to travel and i can say that i enjoyed it. i got an opportunity to discover some awesome new artists, to see their work and submissions to the challenge. i learned new stuff and i managed to finish the challenge, which is my personal win. here you can see my final submission which contains humanoid and creature lineups and each individual character separately. My beneath the waves final submission artstation challenge. thank you artstation for honourable mention. some technical info: modeled in zbrush and maya, texture in substance paint and photoshop and all shader render in maya vray. total texture set: 10 maps = 3 maps 4k, 7 maps 2k and a basic black material for eyes. all props modeled 100% maya. check all wips and process in submission thread.
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