Artstation Crawler Stephen Oakley Alien Concept Art God Of War Keep usd $. change to eur €change to gbp £change to cad $. pre production key art made for god of war 4, a new begining.in collaboration with santa monica studio viking bandits skinning a wild troll. We at santa monica studio are very excited to celebrate the art department and to share a glimpse of this process with all of you throughout this week. we will be releasing the content listed below on the following dates: mon (6 18) – environment & lighting. wed (6 20) – characters, animation, vfx, breakables and ui. fri (6 22) – concept art.
Behemoth 04 Stephen Oakley Creature Design Creature Art Beast Creature Back to artstation stephen oakley. search for: view. art blast; inspiration; santa monica studio god of war art blast—concept art. by daniel wade june 22,. Thor (god of war ragnarok) final design for thor, myself, dela longfish and stephen oakley did a wide range of exploration for the character before arriving at the final design. final in game asset was done by myself, eric valdes, angela rico and amanda irani. We sometimes forget how much work is put into something until it reaches the hands of the consumers. as developers and artists, we know and understand that people dedicate their lives to the craft. i am really proud to share the outstanding dedication, passion and creativity of the studio’s art team with the artstation community. Nidhogg exploration tim spangler & stephen oakley. god of war: ragnarök santa monica studios.
Artstation Crawler Stephen Oakley Monster Concept Art God We sometimes forget how much work is put into something until it reaches the hands of the consumers. as developers and artists, we know and understand that people dedicate their lives to the craft. i am really proud to share the outstanding dedication, passion and creativity of the studio’s art team with the artstation community. Nidhogg exploration tim spangler & stephen oakley. god of war: ragnarök santa monica studios. During the past couple of years i had the pleasure to work as a principal artist with a really talented team from sony santa monica on the next big god of war game. being involved on every aspect of the game it’s been an amazing challenge and learning experience. this little “teaser” of the product is a result of a great team collaboration, special thanks to dela longfish for working. Durlin (god of war ragnarok) one of my favorite characters i got to design for the new game. concept by raf grassetti, stephen oakley, and final ingame asset by josiah scholten.