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Artstation Egyptian Temple Environment Ue4

artstation Egyptian Temple Environment Ue4
artstation Egyptian Temple Environment Ue4

Artstation Egyptian Temple Environment Ue4 A real time environment was created based on egyptian temple architecture within movies and archaeology. the environment was created in collaboration with diogo pimenta () for a university module. my work primarily consisted of environment structure work, lighting and optimization, as well as various props throughout the environment. I got the dreamworks art book for christmas and was really inspired by the incredible concept art in there. there was a particular image from prince of egypt that stood out to me. i did some research and found out the original image was by paul lasaine, an amazing artist! here's the main image i've used as inspiration for this scene on his website, its called green temple here http.

artstation ue4 egyptian temple environment egyptian temple
artstation ue4 egyptian temple environment egyptian temple

Artstation Ue4 Egyptian Temple Environment Egyptian Temple Hello, my fellow mummies. this project is part of my training at think tank online. it's the biggest scene i've worked on so far and it brought me a few challenges like working with large scale props. also, adding some variation to the massive walls was a long but fun task. this game environment was real time rendered on unreal engine 4, and it's based on this amazing concept posted by. Hello, my fellow mummies. this project is part of my training at think tank online. it's the biggest scene i've worked on so far and it brought me a few challenges like working with large scale props. also, adding some variation to the massive walls was a long but fun task. this game environment was real time rendered on unreal engine 4, and it's based on this amazing concept posted by. A real time environment was created based on egyptian temple architecture within movies and archaeology. the environment was created in collaboration with diogo pimenta () for a university module. my work primarily consisted of environment structure work, lighting and optimization, as well as various props throughout the environment. For my latest project, i decided to learn how to create realistic backgrounds from start to finish. i wanted to learn some brand new programs that i had never touched before, such as unreal engine 5, marmoset toolbag, and speedtree. adobe substance designer and painter were basically all new to me as well. i took up a small but detailed scene so that i could focus on learning a whole pipeline.

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