Game Environment Level Art Real Time Winners Interview вђ Untamed Hey, i have been working on an environment for the artstation challenge. based on the awesome concept by alexey shugurov here is his concept > and here is my current progress, a blobby mess of a quick zb sculpt, going to clean it up now to get rid of excess polies and uv it. A bit late to the polycount but i've decided to try out my skills and learn something new. i'll be making a game environment scene based on helio frazao's concept that he did for environment design challenge. you can follow the progress of challenge at artstation website or here on polycount thread.
Artstation Maarten Hof Submission On Game Environment Level Art Gam Great job! i really like the colours of the piece, the jade colour of the globe actually goes really well with the sakura trees. the contrast in the architecture's egyptic theme to the eastern feel of the flora gives a unique style too, imo. I decided to join the environment challenge for november december at polycount for some practice. i spent little over a week on this environment, created everything from scratch and learnt some new things and had fun doing so. might continue adding details and refining it in the future but for now i'll publish it. For this piece, i went and took on the hard surface category for polycount's bi monthly environment art challenge. the robot in question is based off of a concept illustration by jake parker with certain modifcations made by yours truly. in addition to the final renders, i wanted to upload some of the work in progress shots to show the gradual evolution from beginning to end. i had a lot of. 1st place untamed: when animals ruled the world – game environment level art (real time): glen fox today we’re continuing our untamed: when animals ruled the world interview series with a look at the work and wisdom of the game environment level art (real time) winners: glen fox, tuur sangers, and jonas bauer.