![artstation Hong Kong Alley Lighting Ue4 Tim Simpson Art Test artstation Hong Kong Alley Lighting Ue4 Tim Simpson Art Test](https://i.pinimg.com/originals/65/5c/93/655c93737a01a667ee95c48fdb77aaf0.png)
Artstation Hong Kong Alley Lighting Ue4 Tim Simpson Art Test I took a couple evenings to re light this awesome ue4 marketplace scene by tom meltzer. added wiktor ohman's rain in there for extra mood. was going for a bit of a liam wong x john wick vibe, with the saturated color palette and heavy reflections. i used a low lightmap density of about 8 16px m on most surfaces to keep it within actual gamedev specs and keep bake times under 30 mins. lighting. Tim simpson. environment art director counterplay games hong kong alley lighting ue4. ue4 infiltrator lighting . 3 free ue4 lighting presets.
![hong kong alley Relighting ue4 tim simpson On artstation A hong kong alley Relighting ue4 tim simpson On artstation A](https://i.pinimg.com/originals/b4/23/57/b423571ea16808066dc193aceb56703c.jpg)
Hong Kong Alley Relighting Ue4 Tim Simpson On Artstation A My other goal with this project, was to push my blacks pretty far without having them clip. i used baked lighting with planar reflections to get those sweet ground reflections. all grading was done in engine. Scene is composed of a skylight, few point lights for the lanterns, two rectangle lights at the back of the alley and rt reflections plus some reflections actors. this allows me to optimize the scene a bit, that way whatever is not picked up by the rt reflections is going to fall back to the regular reflection method. I took a couple evenings to re light this awesome ue4 marketplace scene by tom meltzer. added wiktor ohman's rain in there for extra mood. was going for a bit of a liam wong x john wick vibe, with the saturated color palette and heavy reflections. i used a low lightmap density of about 8 16px m on most surfaces to keep it within actual gamedev specs and keep bake times under 30 mins. lighting. This is my take on relighting tomer meltser's hong kong alley scene which i finished some time ago. i was mainly inspired by fight club (1999), especially the "i want you to hit me" scene between tyler (brad pitt) and the narrator (edward norton), and john wick series. the scene was color graded in davinci resolve.
![artstation hong kong alley lighting ue4 tim simpson artstation hong kong alley lighting ue4 tim simpson](https://i.pinimg.com/originals/00/ae/06/00ae067e2cf92ff6695ca44327cfe8de.png)
Artstation Hong Kong Alley Lighting Ue4 Tim Simpson I took a couple evenings to re light this awesome ue4 marketplace scene by tom meltzer. added wiktor ohman's rain in there for extra mood. was going for a bit of a liam wong x john wick vibe, with the saturated color palette and heavy reflections. i used a low lightmap density of about 8 16px m on most surfaces to keep it within actual gamedev specs and keep bake times under 30 mins. lighting. This is my take on relighting tomer meltser's hong kong alley scene which i finished some time ago. i was mainly inspired by fight club (1999), especially the "i want you to hit me" scene between tyler (brad pitt) and the narrator (edward norton), and john wick series. the scene was color graded in davinci resolve. An asian alley set during the night. inspired by elements from modern hong kong and the history of the kowloon walled city. the scene is delivered as depicted in the screenshots attached. this product contains an assortment of unreal engine assets which can be imported into a pre existing project of your choice. In this tutorial i go over how to enable lumen for your scenes, which is handy when loading older ue4 scenes, as well as show you how to control your lights and their bounce contribution. i also demo using emissive to dynamically light up a scene, no baking required, which is awesome. i hope you enjoy! tim.
![artstation hong kong alley lighting ue4 tim simpson artstation hong kong alley lighting ue4 tim simpson](https://i.pinimg.com/736x/82/77/7f/82777fc03b8c049c673f537723f295b1.jpg)
Artstation Hong Kong Alley Lighting Ue4 Tim Simpson An asian alley set during the night. inspired by elements from modern hong kong and the history of the kowloon walled city. the scene is delivered as depicted in the screenshots attached. this product contains an assortment of unreal engine assets which can be imported into a pre existing project of your choice. In this tutorial i go over how to enable lumen for your scenes, which is handy when loading older ue4 scenes, as well as show you how to control your lights and their bounce contribution. i also demo using emissive to dynamically light up a scene, no baking required, which is awesome. i hope you enjoy! tim.