Ultimate Solution Hub

Artstation Nasa Scout Droid Jason Hazelroth Combat Robot Robot

artstation Nasa Scout Droid Jason Hazelroth Combat Robot Robot
artstation Nasa Scout Droid Jason Hazelroth Combat Robot Robot

Artstation Nasa Scout Droid Jason Hazelroth Combat Robot Robot The scout bot is meant to investigate potentially habitable worlds for colonizaton, and bring back data and samples for analysis. his head piece is out fitted with tons of sensors and communication arrays. Jason hazelroth artstation concept artist.

jason hazelroth nasa scout droid
jason hazelroth nasa scout droid

Jason Hazelroth Nasa Scout Droid Nasa scout droid, jason hazelroth the scout bot is meant to investigate potentially habitable worlds for colonizaton, and bring back data and samples for analysis. his head piece is out fitted with tons of sensors and communication arrays. Personal work by jason hazelroth. website powered by. jason hazelroth. concept artist. home. call of duty: modern warfare 3. nasa scout droid. nasa powerlifter. The scout bot is meant to investigate potentially habitable worlds for colonizaton, and bring back data and samples for analysis. his head piece is out fitted with tons of sensors and communication arrays. First job for gamedev "combat robot". a low poly and a high poly model was created. after uv unwrapping. textures were created in substance painter. also for this model, a rigging was created to take a pose. the number of polygons came out 90k. the work came out great and is ready to be used in some game.

artstation nasa scout droid jason hazelroth Sci Fi Armor
artstation nasa scout droid jason hazelroth Sci Fi Armor

Artstation Nasa Scout Droid Jason Hazelroth Sci Fi Armor The scout bot is meant to investigate potentially habitable worlds for colonizaton, and bring back data and samples for analysis. his head piece is out fitted with tons of sensors and communication arrays. First job for gamedev "combat robot". a low poly and a high poly model was created. after uv unwrapping. textures were created in substance painter. also for this model, a rigging was created to take a pose. the number of polygons came out 90k. the work came out great and is ready to be used in some game. Jason hazelroth. website powered by. call of duty: modern warfare 3. personal work. blind squirrel games. call of duty: black ops 2. the saboteur. firefall. playstation all stars: battle royale. English french here is my third combat robot for my personal project within my lessons.a more "light" version of the old one with a medium range weapon and a feed system in the back. the robot is also already rigg.it is one of several robots that i created, it will be used for another animation project in second year mixing another project available on my artstation. français voici mon.

Comments are closed.