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Dd Monsters Elementals

D D 5e Creature Feature Lesser Water Elemental The Dungeon Geek
D D 5e Creature Feature Lesser Water Elemental The Dungeon Geek

D D 5e Creature Feature Lesser Water Elemental The Dungeon Geek Description. an air elemental is a funneling cloud of whirling air with a vague semblance of a face. it can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. environment: desert mountain. basic rules (2014), pg. 116. The elemental can enter a hostile creature's space and stop there. it can move through a space as narrow as 1 inch wide without squeezing.multiattack. the elemental makes two slam attacks. damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.

D D 5e Creature Feature Lesser Earth Elemental The Dungeon Geek
D D 5e Creature Feature Lesser Earth Elemental The Dungeon Geek

D D 5e Creature Feature Lesser Earth Elemental The Dungeon Geek Elemental neutral akaei : 22 0 ft., swim 50 ft. gargantuan elemental unaligned ancient crystal : 12 20 ft., fly 90 ft. (hover) huge elemental lawful good ancient mana wyrm : 5 0 ft., fly 90 ft. (hover) large elemental neutral aron : 1 30 ft. small elemental any alignment arrowhawk : 12 10 ft., fly 60 ft. (hover) large elemental neutral articuno. Elementals are creatures born of pure elements. typically, this means they are formed from the 4 main elements of fire, earth, water and air, but other elements exist from which elementals can be created. such creatures are self aware and even intelligent, though when found outside of the elemental planes, it’s often because they’ve been. Elementals. elementals are creatures native to the elemental planes. some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. others have biological forms infused with elemental energy. the races of genies, including djinn and efreet, form the most important. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. in addition, the elemental can enter a hostile creature's space and stop there. the first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action.

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