Pwnisher Dynamic Machines Community Render Challenge Futuristic Art This is my final entry for #pwnisher #dynamicmachines challenge. this is my second 3d render challenge that had me rushing to finish because i lost a week du. Support more challenges like this, download my assets, project files, and more! patreon pwnisherwin hardware from nvidia and pny by entering the expa.
Pwnisher Dynamic Machines Challenge 2nd Place Winner Us Here is my take on pwnisher’s dynamic machines community render challenge. used blender, cycles, after effects and photoshop for visuals. for sound design i used audacity and after effects. it took me 3 weekends to finish it around 75 hours of work. render time: ~8 hours on an nvidia rtx 3070 laptop gpu. i put a few small details into the scene which will reveal themselves only for those who. 140 votes, 10 comments. 1.2m subscribers in the blender community. blender is a free and open source software for 3d modeling, animation, rendering…. My submission for pwnisher’s dynamic machines community render challenge. i picked my concept based on a previous project i completed a couple of months back, it was a perfect fit! another amazing challenge to learn and grow, highly recommend anyone to join on future ones. software used: blender 2.93, cycles, substance painter, after effects, cakewalk, and soundly. thanks for viewing!!! more. [vid above: creative process vfx breakdown bonus render] introduction: for those who haven’t heard, the dynamic machines challenge is a 3d render contest where artists are tasked with creating their own rube goldberg contraption in which a chrome ball enters and does whatever you want it to do before it exits the play area so that it is passed on seamlessly to the next artist’s submission.